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Computer Science

These are the websites we use. Under each website is a list of its pages, in order. Click a name to open that page.

  1. Write code

    5 websites
    1. 1CodeAI Express Course

      34 pages

      Lessons that teach code with Angry Birds, Minecraft and Music Lab.

      Sign in through Clever.

      Start here

      Part 1

      21 pages

      Sequencing

      4 pages
      1. Programming with Angry Birds Give a bird step-by-step moves to reach the pig.
      2. Debugging in Maze Find and fix mistakes in code someone else wrote.
      3. Sequencing in Music Lab Put sound blocks in order, then repeat them with loops. Needs sound.
      4. Creating Art with Code Use steps, angles, and distance to draw shapes.

      Sprites

      3 pages
      1. Swimming Fish with Sprite Lab Build sprites and give them costumes and actions.
      2. Making Sprites Make sprites move and act using behaviors.
      3. Mini-Project: Career Journeys Learn about computer science jobs, then build your own project.

      Events

      4 pages
      1. Sprites in Action Make a program react to time and to clicks.
      2. Mini-Project: Virtual Pet Design a pet that moves, reacts, and needs care.
      3. Dance Party Code a character to dance to music you pick. Needs sound.
      4. Events in Music Lab Use events to start sounds and set a mood. Needs sound.

      Loops

      4 pages
      1. Loops with Rey and BB-8 Use loops so you do not repeat steps by hand.
      2. Mini-Project: Sticker Art Use loops to make your own sticker art.
      3. Nested Loops in Maze Put one loop inside another loop to save steps.
      4. Snowflakes with Anna and Elsa Use loops inside loops to build a snowflake pattern.

      Conditionals

      6 pages
      1. Looking Ahead with Minecraft Use if statements to make choices in your code.
      2. If/Else with Bee Tell the bee to do one thing or another thing.
      3. While Loops in Farmer Repeat a step until a condition stops being true.
      4. Conditionals in Minecraft: Voyage Aquatic Practice deciding when parts of code should run.
      5. Until Loops in Maze Repeat a move until you reach a stopping point.
      6. Harvesting with Conditionals Use loops and conditions to decide when to harvest.

      Part 2

      13 pages
    2. 2Learn to Drag and Drop

      12 pages
    3. 3Make your own

      4 pages

      CodeAI editors with no puzzle and no right answer. Build whatever you want.

      Sign in through Clever before you build. Your work saves to its own address. If you lose the address, you lose the work.

      Start here

      Draw

      2 pages
      1. Artist (K-1) Draw with twenty picture blocks. Arrows point the way you go.
      2. Artist Draw with steps, turns and colours. Has loops and ready-made shapes.

      Build

      2 pages
      1. Sprite Lab Make sprites, give them behaviours, and make them answer clicks and keys.
      2. Music Lab Put sound blocks in order. A bar draws on the timeline, so it works with no sound.
    4. 4Blockly Games

      41 pages

      Drag blocks to solve puzzles. These pages are on this site.

      Start here

      Puzzle

      1 page
      1. Puzzle Match each animal to its picture, legs, and traits.

      Maze

      10 pages

      Bird

      10 pages

      Turtle

      10 pages

      Movie

      10 pages
    5. 5CodeAI Courses D, E and F

      9 pages
  2. Stay safe online

    3 websites
    1. 6Interland

      4 pages
    2. 7cyber.org

      8 pages
    3. 8MediaSmarts

      2 pages
  3. Type faster

    1 website
    1. 9Typing.com

      6 pages
  4. Work with data

    4 websites
    1. 10Google Sheets

      3 sheets

      Three sheets that hold your goal and count your work. Take your own copy of the one you need.

      Sign in with your school Google account. Click a sheet below. Then click the Make a copy button. Type in your own copy, not in the first one.

      Start here
      1. Computer Science Write how many pages you want to finish on each computer science site. Then count how many you did.
      2. Fourth grade IXL Write how many fourth grade IXL skills you want to finish. Then count how many you did.
      3. Fifth grade IXL Write how many fifth grade IXL skills you want to finish. Then count how many you did.

      Make a chart of your own work

      1. Click a sheet above, then click Make a copy. The names and the numbers are already typed in for you.
      2. In column D, type how many you want to finish. Tell the person next to you your number and why you picked it.
      3. In column C, type how many you have finished.
      4. Select column A, column B and column C.
      5. Click Insert, then Chart.
      6. Look at your chart. Which row is the biggest? Say it out loud to the person next to you.
      7. Look at column D again. Is your number still right? Type a new one if you want to change it.
    2. 11Maths is Fun

      23 pages

      Pages that explain graphs, charts and surveys.

      Start here

      What's Data?

      3 pages
      1. What's Data? Learn what the word "data" means in math.
      2. Discrete and Continuous Data Learn two kinds of data you can collect.
      3. Analog and Digital Data Learn the difference between analog and digital data.

      How to Show Data

      16 pages

      Surveys

      4 pages
      1. How to Do a Survey Learn the steps to run a survey.
      2. Survey Questions Learn to write a clear survey question.
      3. Sampling Learn to pick a fair group of people to ask.
      4. Showing the Results of a Survey Learn to turn survey answers into a graph.
    3. 12Teachable Machine

      1 page

      Train a computer to tell your pictures apart.

      Do not sign in. Pick Image Project. If the camera does not work, upload picture files instead.

      Start here
      1. Teachable Machine Show a computer pictures until it learns to tell them apart.
    4. 13EPA Recycle City

      1 page
  5. Read about computers

    2 websites
    1. 14BBC Bitesize

      53 pages

      Short lessons about computers from the BBC.

      Start here

      Computer science, Years 3 and 4

      12 pages

      Computer science, Years 5 and 6

      12 pages

      Digital literacy, Years 3 and 4

      6 pages
      1. How do we use digital technology? See the many ways people use digital devices.
      2. What are digital communication systems? Learn how people send messages using technology.
      3. Is information on the web always reliable? Learn to check if online information is true.
      4. Keeping digital devices safe from malware Learn how to protect a device from bad software.
      5. What are digital footprints? Learn what your online actions leave behind.
      6. How can we be respectful and responsible online? Learn to treat people well on the internet.

      Digital literacy, Years 5 and 6

      6 pages
      1. How have computers changed our lives? See how computers changed how people live and work.
      2. Collaborating using IT Learn how people work together using technology.
      3. Is information on the web always reliable? Check more examples of true and false information online.
      4. Your online safety Learn rules that help keep you safe online.
      5. Your online data Learn what data about you gets stored online.
      6. What does being respectful and responsible online look like? See examples of kind, responsible online behavior.

      Information technology

      1 page
      1. Dance Mat Typing Practice typing without looking down at the keys.

      Information technology, Years 3 and 4

      8 pages
      1. How do we use search tools? Learn how to search for information online.
      2. What is digital publishing? Learn how people share writing online.
      3. How do we create and change digital images? Learn how to make and edit a picture.
      4. How do we make digital animations? Learn how a computer makes pictures move.
      5. How are digital photos and videos made? Learn how a camera turns light into a picture file.
      6. How do digital devices store information? Learn how a computer keeps a file saved.
      7. Creating and understanding charts and graphs Learn how to build and read a chart.
      8. What makes computer games good? Learn what makes a computer game fun to play.

      Information technology, Years 5 and 6

      8 pages
      1. Working with data Learn how to collect and use data.
      2. How do we use search tools effectively? Learn tips for finding better search results.
      3. How do you make a good app? Learn what makes an app easy to use.
      4. How do digital images work? Learn how a picture is stored as tiny dots.
      5. Creating digital video and audio Learn how to make a video or a sound recording.
      6. Getting creative with computers Use a computer to make something new.
      7. How is all our digital data stored? Learn where computer files are kept and saved.
      8. What makes a computer game great? Learn more about what makes a game great to play.
    2. 15Epic

      46 books, 1 video

      A library of books you read on a screen.

      Sign in before you click a book. If you do not, the book will not open. Open the Start here link. Click Students and Educators. Type the class code below. Then pick the first name in the list: !ComputerScience. Stars show how hard a book is to read. 1 star is easiest. 4 stars is hardest.

      Start here

      How computers work

      18 books

      Making things with code

      13 books

      Data and being safe

      10 books, 1 video

      Computers and the world

      5 books
  6. Play with no computer

    1 website
    1. 16CS Unplugged

      8 pages
  7. Practice for the state test

    1 website
    1. 17IXL

      6 pages